Exploring DLSS 2.0 in Unreal Engine 4.26

Auer

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Last year Nvidia announced DLSS 2.0 with the ability to open this new anti-aliasing solution for all games. The game-specific deep learning is no longer required as it was with prior iterations. For an indie dev that is especially exciting as the chance of getting onto Nvidia’s SuperComputer was pretty slim.

Besides the new game agnostic algorithm, we also get much-improved anti-aliasing results which honestly looks pretty fantastic and somewhat unbelievable in games like Control (See Digital Foundry’s DLSS Comparison). You’ll get a chance to see how DLSS performs in Unreal Engine through my own experiments below.

For testing, I used my open-source SurvivalGame (available on GitHub) and Dekogon Studios’ City Subway Train asset.

 

THUMPer

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Are they still developing the free UT game?
 
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