That’s fine
But the original article obviously doesn’t agree and has data on the models they tested.
I’m sure there are always outliers, and the article only tested some subset of all screens available. All I did was summarize the article for the tl;dr’s out here
Steam runs, even has Big Picture Mode and everything on OS X. Apple does have an App Store on OS X, but it isn't nearly as big as it is on iOS, since OS X is open and not a walled garden, so no need for Valve to break into the walled garden and fork over 30% as long as it stays on OS X and...
Why would Apple partner with Valve when Apple brings in almost 10x the revenue that Valve does, just on App Store Gaming revenue alone, let alone everything else Apple creates revenue with. Apple could buy Valve outright five times over just with the cash they have on hand if they wanted to...
For the Apple unbelievers, and folks that are just flat out in denial, I'll just throw this out there:
From Wikipedia - List of Largest Video Game companies
So, a lot of companies making a lot of money, for sure.
Apple would be top of the list though, if you considered them a publisher...
hahaha like nVidia would ever allow you to mate their product with an inferior brand.
You'll be lucky if it doesn't require whatever the latest generation is, just because they can do that and force sales.
(you have a good point though, despite my joking)
It’s the same conundrum we had when mining boomed —- if you can sell every single piece of hardware that you make at a higher margin, why do you bother continuing to support lower margin uses?
The constraint is manufacturing - they can’t just scale up fabs fast enough to support the demand, and...
Steam does have a native OS X client, and there are a surprising amount native games — but nothing like SteamOS on AMD hardware (maybe about the same as Windows on Arm though?)