IT's not a live-service game...that's the main reason for not updating the game. WB has been wanting to get that sweet sweet money from live service and has failed each time. Hogwarts may have given them huge money, but since it's not live service and falls short of (idiotic) expectations.
Alright, I bite. Valve did such a good job with Source engine that with the path-tracing added to it looks fantastic! Yeah steep hardware requirements but the details on the paint cans alone are just mesmerizing!
It would be delicious irony that AMD uses intel fabs just to outsell intel in datacenter and other businesses. Never thought we would be having this discussion about AMD and intel, yet here we are!
If any current rumors are to be believed, ASUS (initial) charging 1900 for an Astral 5080 is certainly a teeny, tiny, dare I say, miniscule bit of profit. These AIB live for the idea that a fool and his money should part.
The writers for CD Projekt Red are very good at writing dialogue. I don't know if anyone noticed, but the level of speech between the poorer population and the wealthier population is strikingly different and well-written. Just like Witcher 3, the poorer groups had more earthy and looser...
Translation: we have no idea how the hell AMD did this. I have a feeling that the lunar/arrow lake modular design is constrictive to the point that they have no way of adding the 3d cache,
I don't know...the 3d cache certainly benefits photo editing software, video encoding, science-specific...
I remember when I first played Unreal on my Voodoo 2 card (and Riva TNT), I was stunned with the first gun. When I shot it, the projectile glowed, and it glowed all the way down the hall. I was hooked! Then the outdoor scene was chef's kiss. It was so different from Quake and Quake 2, which had...