Deliver Us Mars 2.0 Update Adds New Ray Tracing Tech Called NVIDIA Hybrid Ray Tracing Translucency

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Deliver Us Mars has received a major update that brings NVIDIA Hybrid Ray Tracing Translucency to KeokeN Interactive and Frontier Foundry's atmospheric sci-fi adventure game. According to a write-up and RTX trailer that NVIDIA shared on the official GeForce site today, this is a new type of ray tracing technology that enables reflection and refraction effects on windows, helmets, cockpit glass, and other transparent and translucent surfaces that can be found in the game. The Deliver Us Mars 2.0 update also introduces a number of other big features, including Photo Mode and support for HDR.

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