The expanded UI takes some getting used to, it throws a TON of info on the screen. On a big honkin' monitor, it's fine. On a laptop it makes for a cramped experience. Parts of it can be turned off.
Should be fun at 4k
The AI is SO much harder than vanilla.
I'd welcome that.
While I love Civ, the one thing I hate about it is that difficulty is based simply based on production, money, etc. penalty points. Back when I played Civ 5 all the time, I could reliably win most games at King, and sometimes at Emperor, but I found it more fun to play at Prince as thats when the penalty points are even.
I'd much rather have even penalty points and face a more difficult AI than the other way around.
And navies REALLY matter. I never gave a crap about navies in vanilla.
I'm a little different. Navies have often been a huge part of my strategy, at least mid to late game.
I usually start the largest maps with the most civs and marathon speeds.
I tend to have this "my starting continent is mine and mine alone" mentality early game, so lots of land battles to secure my home continent in early game. Once I've conquered my continent I slow down. The m,ilitary units used in th eland war get upgraded and used when necessary, but I don't really build much more of a land army from that point on.
If my playthroughgoes perfectly, I will have conquered my starting continent before I meet any civs off-continent, so I don't have to deal with "warmonger" penalties from other civs.
I'll build settler units, and if any civ pisses me off and tries to settle in any empty space on my continent, I'll take it from them, but other than that, my land war years are over at that point.
This is when I build up my navy and defend my continent.
I tend to like to build up three fleets of 5 ranged ships and 5 melee ships each to be able to handle multiple conflicts at the same time. Sometimes I do this in large part by using Privateer units and taking "prize ships". The cool part is that they tretain their "prize ships" ability when they are upraded all the way to destroyers. If I am feeling frisky I'll add an aircraft carrier and a few planes to each fleet for good measure (and a little air defense) I also give each a great admiral if I can.
Late game, whenever an opponent is at risk of scoring a culture, or other victory against me, I figure out which - if any - conquered cities or city states they have within reach of the coast, and go there and liberate them. It gives me liberation brownie points in diplomacy, at the same time as it degrades their abilities to steal a victory away from me. Essentially, it allows me to intervene in their ability to win without pissing off all th eother states so they stp trading with me (and giving me the amenities I need to keep my large emprie happy)
I don't like to win conquest victories, so I usually just use my overpowering navy to defend my interests while I go for the Science, Culture or other win depending on what I am feeling like at the time.
I should mix it up some time, but I tend to fall into this strategy for whatever reason. It's comfortable and well worn at this point I guess.
So for me when BE was announced, I immediately thought of Alpha Centuari which was great back in the day. Not even in the same ballpark.
I never played either. I did watch some gameplay samples when BE came out and decided I wasnt really interested. I remember thinking Alpha Centauri would be cool back in the day, but I was very busy in the late 90's, so I pretty much skipped all of the Civ II and III era only getting back into the franchise when Civ IV launched.
And yeah I'm sure I'll end up buying 7 eventually but I'll let it get cheaper and get patched up a bit first.
That is probably a good idea.
My recollection is that vanilla Civ5 had some brutal resource and money accounting bugs when it first launched. Like somethign could mess up, and suddenly you had -100 amenities for no apparent reason, and your civ started revolting.
Other times, something similar would happen with money, and all of a sudden all of your units would start disbanding due to insufficient cash.
They seem to have (mostly) fixed this over time though.