AMD Plans to Reduce Game Sizes with New Neural Texture Block Compression Technique

Tsing

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Neural Texture Block Compression, a new technique that leverages a neural network to reduce game sizes, will be detailed next week during a session at EGSR 2024, the 35th Eurographics Symposium on Rendering, AMD has announced.

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Neural, as in an advanced form of generative routines?
Well, about time, game files are becoming comical in terms of size.
 
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