Avatar: Frontiers of Pandora Will Always Run with Ray Tracing, Even on Older GPUs

Tsing

The FPS Review
Staff member
Joined
May 6, 2019
Messages
12,595
Points
113
avatar-frontiers-of-pandora-screenshot-navi-taming-creature-1024x576.jpg
Image: Massive Entertainment



As indicated by an engine showcase shared today, Ubisoft and Massive Entertainment are hard at work on a new Avatar game called Avatar: Frontiers of Pandora that will capitalize on modern graphics technologies such as ray tracing. According to a new interview with the game’s technical director, Nikolay Stefanov, Avatar: Frontiers of Pandora’s ray tracing effects cannot be turned off at all because the title was designed from the ground up to be a true next-gen title and doesn’t offer any other rendering method for the lighting. Luckily, Avatar: Frontiers of Pandora features some level of support for software-based ray tracing, which means that users stuck with older GPUs can still enjoy the...

Continue reading...


 
This is really interesting to me, is this the first game to be built from the "ground up" with Ray Tracing?
 
Become a Patron!
Back
Top