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The BioShock trilogy has primarily been defined by its gorgeous worlds (i.e., Rapture and Columbia), so it isn’t a surprise that the developer for the fourth installment, Cloud Chamber Games, is doubling down on the world building and looking beyond the franchise’s FPS roots. Job listings discovered by industry insider MauroNL (via VG247) suggest that BioShock 4 will take a page out of games like Fallout 4 with an open world and leverage a complex dialogue system to deliver its narrative.
The application page for Lead Systems Designer seems to lend a lot of credence to...
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