- Joined
- May 6, 2019
- Messages
- 12,595
- Points
- 113
Image: Blizzard Entertainment
Blizzard has shared a lengthy post on the official Diablo II: Resurrected forum that provides insight on why the remaster of its hack-and-slash classic has been suffering from so many connectivity problems.
Part of the reason seems to be that Blizzard underestimated the amount of people that would be playing the game; the company explained that significant surges in traffic was one of the reasons why the servers went down last weekend and the following days. The issue was made worse by other factors such as updates meant to enhance performance, which inadvertently ended up contributing to an overload of the global database that holds all character information and progress.
Diablo II: Resurrected was also affected by other unforeseen issues, such as problems with the way the database was being backed up. From Blizzard:
[…] our backup...
Continue reading...