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It wasn't too long ago that a Diablo II remaster seemed inevitable, but an interview with the franchise's creators has cast some serious doubt on the subject. Gamespot talked to Max Schaefer, Erich Schaefer, and David Brevik, who revealed that the entire backup of the game's source code and assets was lost during the final stages of development. If Blizzard were to attempt a remaster, most of the content would have to be built from scratch.
"[We] finally rebuilt a lot of it through what people had at their homes," Erich Schaefer said. "I had a big chunk of it. Went home, pulled out the hard drive or whatever we did back then. Spent a few days reconstructing it, which ended up working fine, except that we lost all the history. We lost a lot of the assets, art assets. It would make it very difficult for Blizzard to do a Diablo 2 Remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."
"[We] finally rebuilt a lot of it through what people had at their homes," Erich Schaefer said. "I had a big chunk of it. Went home, pulled out the hard drive or whatever we did back then. Spent a few days reconstructing it, which ended up working fine, except that we lost all the history. We lost a lot of the assets, art assets. It would make it very difficult for Blizzard to do a Diablo 2 Remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."