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In an interview with Eurogamer earlier this year, executive producer and head of the Diablo franchise at Blizzard Entertainment, Rod Fergusson, promised old-school Diablo fans that Diablo II: Resurrected would be a highly faithful remaster that would go so far as to include older multiplayer features such as TCP/IP support for LAN play.
Unfortunately, that no longer appears to be the case.
As pointed out by numerous Diablo fans on r/pcgaming, Blizzard revealed in its FAQ on Diablo II: Resurrected’s upcoming Early Access and Open Beta periods that TCP/IP Support has officially been dropped from the game. Blizzard explained that it had “identified potential security risks” and decided to omit TCP/IP support in order to safeguard the player experience.
While the company didn’t elaborate any further than that, the popular theory is that...
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