These are games I still play a lot to this day, but like most modern Doom players, I use sourceports. I know GZDoom is the popular one, but I prefer Zandronum. Anyways, I know Nightdive is the master of remasters/modern ports, and they always do a great job, but I wonder how they are approaching these versions of Doom 1 and 2. It made sense for Doom 64, because some of the devs at Nightdive come from the community, including the guy who was responsible for the best sourceport for Doom 64. So it only made sense for Nightdive to work on Doom 64. They basically port all games to their KEX Framework anyways. But yeah, it will be interesting to see how they go about remastering Doom 1 and 2, considering there are other brand-new games out there (like Selaco) that are being built using GZDoom. Much as how Ion Fury was made using the most popular sourceport of the Build Engine. So I wonder if Nightdive will be using GZDoom, or something they made up themselves (perhaps maybe even working off of what they did for Doom 64). Well whatever they do, in the end it goes through the KEX wrapper.
Nightdive made a new "episode" for Doom 64 that was fantastic, so I'm interested to see what the new content is like. Not the first time a company has done that. Nerv Software made an episode for Doom 2 years later called No Rest For The Living, and that sh1t was awesome. Glad to see it's in this pack.
So this pack contain SIGIL? Just the first one? Not the 2nd one? No biggie, SIGIL 1 was better than 2, in my opinion. I still really appreciate that Romero made them.
Cool that it comes with the IDKFA soundtrack (and wow, Andrew Hushult even added tracks for Doom 2, cuz the soundtrack was always missing those!), but maaan this pack would really be a steal if it came with Brutal Doom, and the optional music that goes with Brutal Doom. There's gonna be mod support, so hopefully Brutal Doom and its soundtrack make their way to this KEX release of Doom 1 and 2 that way.
I've been through all the Doom stuff (most of it multiple times) except Doom 1 Ep4: Thy Flesh Consumed (was too hard last time I tried it several years ago), and I have yet to even attempt the two expansions for Doom 2 that were known collectively as "Final Doom": TNT Evilution and The Plutonia Experiment. I'll get to those someday though, hopefully soon. But yeah all the rest of the Doom shiznit, which all appear to be included in this Nightdive pack, was good stuff. Interesting and cool to see Nightdive get their hands on it now.
If you guys are wondering the Doom 1 Engine games run in sourceports on modern PCs, I can tell you that with a GTX 970 at 4K on a CPU from 2014 you're looking at quad digit fps numbers, if I recall correctly. 120fps won't be a hard figure to hit for ANY platform, including the current-gen consoles.
Digression: unlike the classic Doom games that I always keep sourceports around for, or the UT games that I always keep installed on every PC that I build for myself, it has been a long time since I messed with Quake 3. I've been thinking about getting back to that lately. Seems sourceports are the way to go for that game, so I'll have to figure out which one is the best for that. The last time I really spent good time with Quake 3 was when Quake Live was still a browser-based game, and then for a little bit after it moved to Steam. Quake Live was awesome at first, but their pursuit of eSports nonsense and senseless changes eventually ruined the game for me, driving me back to classic Quake 3.