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Image: Epic Games
The romance between Sony and Epic Games continues. In an interview with VG24/7, Vice President of Engineering Nick Penwarden claimed that his team rewrote Unreal Engine 5’s I/O code after witnessing what the PlayStation 5 and its oft-advertised SSD could do.
“The PlayStation 5 provides a huge leap in both computing and graphics performance, but its storage architecture is also truly special,” Warden said.
“The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It’s so impactful that we’ve rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind.”
Does this mean that Unreal Engine 5 titles will look and run...
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