Gears of War: E-Day Will Deliver 100x More Details than Gears 5, with Hardware Raytraced Lighting, Reflections, and More via Unreal Engine 5

Tsing

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Gears of War: E-Day, a new prequel installment of the third-person shooter franchise that will depict the horror of the Locust invasion on Emergence Day through the eyes of fan-favorite character Marcus Fenix, is poised to blow Gears 5 out of the water in terms of graphical fidelity when it arrives for what is presumably Xbox, Windows PCs, and Xbox Game Pass, according to a new writeup of the Unreal Engine 5 game from Microsoft that includes a few exciting details about the project, including what is said to be "100 times more environment and character details" versus the previous, 2019 installment.

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I just hope they fiox it so azerty keyboards work without issues for a change.
 
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