Gran Turismo 7 to Require Nearly 90 GB of Free Storage on PlayStation 5

Tsing

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Image: Polyphony Digital



PlayStation Game Size has shared the file size for another one of Sony’s upcoming first-party exclusives for the PS5.



This time around, it’s for Polyphony Digital’s heavily anticipated racer, Gran Turismo 7, which weighs in at nearly 90 GB for the next-generation version of the game. With Horizon Forbidden West coming in at 85 GB, PS5 owners will probably want to step up to a high-capacity M.2 SSD if they haven’t already.



🚨 Gran Turismo™ 7 (PS5)▶️ Download Size : 89.445 GB (Without Day One Patch)🟩 Pre-Load : February 25🟫 Launch : March 4🟨 #PS5 #GranTurismo7🟧 @thegranturismo...

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And? Forza Horizon 5 was over 100gb. I'm surprised GT7 is smaller.
 
I think I’m done with these “new game requires space on your HD” stories.

Current Gen games require some space. Got it. Textures for 4K, textures for low res, full soundtracks, total voiceovers, options for localizations, it’s gonna take up some room. It was shocking the first few times. Now it’s just expected.
 
I got Dirt 2 a good while ago, and still haven't installed it cuz the f*cking game wants 100GB of space.
 
I think it's mostly laziness on side of the devs, they are paying less attention to packaging and compressing assets. It might even be a deliberate ploy to feign progress. So when you look at a game, and see it's twice the size than the previous gen, then it must mean it's twice as good, right?

I also remember that one of the sales pitches of the PS5's "ultra fast" storage was that now games will be smaller because devs don't have to duplicate assets to optimize loading times. Whatever happened to that? Oh right, it was exactly the snakeoil I said it was at the time.

We were asking: "Why not put in a regular speed SSD that is 2 or 4 TB?" And they said: "But you don't understand with this games will become smaller because there is no need to optimize for loading times, and PC gaming is dead hurr durr"
 
I think it's mostly laziness on side of the devs,
Maybe it's a prioritization of workforce.

You can spend 5000 man-hours (or apache-helicopter-hours if you prefer) slimming down your install size, or implementing the latest and greatest Raytracing effects and wide monitor support.

Most will pick the latter, as it will move more sales.
 
Maybe it's a prioritization of workforce.

You can spend 5000 man-hours (or apache-helicopter-hours if you prefer) slimming down your install size, or implementing the latest and greatest Raytracing effects and wide monitor support.

Most will pick the latter, as it will move more sales.
You first have to finalize the game to do any sort of optimization. But they rarely even finalize games nowadays before release.

We also used to have delta patches, ie, you want to modify a 20 GB file you can release a 10mb exe that patches it without having a 20GB download. Now they just make you download the 20GB file again.
 
Well that's because CDs were 650MB in size back in the good days. So good games had to be compressed to fit on them.

The Internet has unlimited space. So who cares about compressing it.
 
It's still a function of budget
You can't argue that adding a few more fancy effects is more important than optimizing and finalizing a title.

So optimizing the game is suddenly not feasible within the budget, but hiring holywoo actors is?
 
Well that's because CDs were 650MB in size back in the good days. So good games had to be compressed to fit on them.

The Internet has unlimited space. So who cares about compressing it.
That's far from true, there were tons of 2-3-4-6 even 7 disc games.
 
You can't argue that adding a few more fancy effects is more important than optimizing and finalizing a title.

So optimizing the game is suddenly not feasible within the budget, but hiring holywoo actors is?
Sure I can. How many people here say they won’t play titles with potato graphics?

Effects sell. IPs sell. Brand names sell. Popular actors sell. Nostalgia sells. Smaller install size does not. Sadly, a lot of those things sell better than game play.
 
Sure I can. How many people here say they won’t play titles with potato graphics?

Effects sell. IPs sell. Brand names sell. Popular actors sell. Nostalgia sells. Smaller install size does not. Sadly, a lot of those things sell better than game play.
Of course as a company the best is do nothing get the money. But I Thought we are all consumers here, not the penny pinching out of touch ceos of publishers.
 
That's far from true, there were tons of 2-3-4-6 even 7 disc games.
You wanted to get it down to as low as you could tho - each disc added to manufacturing cost and ate into the margin. Bandwidth isn’t nearly as expensive on a digital download.

Still comes down to budget - that’s why you saw multiple disc titles; the cost of the extra disc(s) was less than the cost of labor to continue squeezing the file size
 
But I Thought we are all consumers here, not the penny pinching out of touch ceos of publishers.
I want to see good games, and I’d like to see the developers treated well so they continue to want to make good games.

If that means canceling some crunch and the install size is 5GB larger I’m ok with that. I’d rather a game shipped polished and complete and bug-free than save 5GB on the install size. I’d rather get patches downloaded sooner than smaller.

Now, not every developer takes that same philosophy. And I don’t intend to use that as excuse for never optimizing anything - your example of 20GB patch files was a valid one that I think is fairly egregious as well, and unfortunately common.

I just recognize it’s a function of prioritizing available funding - the budget is finite; there is only so much you can do with what your given.
 
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