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It’s been thirteen years since Valve released Half-Life 2: Episode Two, but frustratingly, Dr. Gordon Freeman’s story remains incomplete. Thanks to a new interview with level designer Dario Casali, we have a better idea of what went wrong and why there hasn’t been an Episode Three.
Speaking to IGN, Casali said that Valve had opted for episodic releases so it could deliver new content to Half-Life fans more quickly (ironic…), but things backfired due to a lack of planning and “scope creep,” which increased development times. While Half-Life: Episode One took one year to create – as intended – Half-Life: Episode Two took twice as long, undermining the entire project and putting future episodes in jeopardy.
“We found ourselves creeping ever forward towards, ‘Well...
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