Here’s Red Dead Redemption 2 Running on an NVIDIA GeForce RTX 3090 at 8K with ReShade Ray Tracing

Tsing

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Image: Rockstar Games



Digital Dreams has shared a new video demonstrating how today’s most visually impressive games can still see significant improvements with the right hardware and combination of mods.



The latest video shows off Rockstar Games’ cowboy epic, Red Dead Redemption 2, running on an NVIDIA GeForce RTX 3090 at 8K with over 50 mods and ReShade ray tracing. There seems to be a bit of controversy over whether the latter is really ray tracing or not, but in any case, Digital Dreams’ video suggests that the implementation helps a bit in bolstering the game’s original visuals, which are already stunning to begin with.



Digital Dreams’ ray tracing preset can be found...

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I do not understand how reshade a purely post processing image filter can add ray tracing go a game. It has to be a faked filter.

It would need texture data light source data and off screen lighting data to give real ray tracing. This has to be faked.
 
I've also never seen a ReShade filter that actually worked without significant drawbacks in one part of the game or another. The game's lighting is usually designed a certain way for a reason. ReShade filters tend to oversaturate colors, add "sharpness' which in turn makes the image grainy and then for good measure, they darken the piss out of it while increasing contrast. The end result is something that can look fantastic for a specific screenshot in one area of the game while being totally unusable for the rest.

The best one I ever saw was for Cyberpunk 2077 and it pretty much did fake HDR better than the game's actual HDR. However, it cost a significant amount of performance to achieve that. Far more than I had to spare at 4K with ray tracing and DLSS 2.0.
 
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