Horizon Zero Dawn Receives PC Patch That Fixes Anisotrophic Filtering

Tsing

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Image: Guerrilla Games



Guerrilla Games has released Patch 1.07 for the PC port of Horizon Zero Dawn, which addresses two of the game’s most blatant issues: broken anisotrophic filtering, and an excruciatingly long shader-optimization process.



According to Guerrilla, the anistrophic filtering option now works as intended, which means that players can enjoy the game with sharper textures.



The engine has also been tweaked so players will no longer have to sit through a drawn-out shader-optimization process when they launch the game for the first time.



“With Patch 1.07 the team has rewritten the way the engine deals with shaders and shader-optimisation,” the developer noted. “This results in the optimisation step becoming optional, as well as the Anisotropic Filtering option now working as...

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****, I didn't even know this was broken in the game too. I wouldn't play a game without 16x aniso since the early 2000s.
 
****, I didn't even know this was broken in the game too. I wouldn't play a game without 16x aniso since the early 2000s.
To be fair, the developer always maintained that the issue didn't affect everybody. But the fact that it seemed to be broken for most people is really confusing in this day and age. Anisotropic filtering is a necessity, in my opinion. I couldn't imagine playing any game today without it.
 
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