Local Compute Will Return When the Cost of High GPU Performance Lowers, Xbox Creator Says

Tsing

The FPS Review
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DLSS, XeSS, and FSR are a huge part of NVIDIA, AMD, and Intel's GPU marketing these days, but local compute and rasterization will return to the spotlight once the high cost of GPU performance goes down, according to Seamus Blackley, the creator and designer of the original Xbox (2001).

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