MVG looked at the N64 emulation:
Huh, so it uses the same emulator as the one for
SM64 in
SM3DAS? I have
SM3DAS, and you're much better off sticking with the community DX12 port of
SM64 on PC, Wii U, and 3DS.
Looks like Nintendo at least handled framebuffer-related effects and texture upscaling+filtering well enough.
Aahh, they f*cked up not emulating the 3-sample-point texture filtering that was unique to N64 hardware. Nightdive went through a lot of trouble to get that handled correctly in their various modern ports of N64 games, such as
Doom 64. Even the basic emulators for N64 on PC like Project 64 handle this correctly.
SM64 in the Nintendo Online service actually has worse input lag than the version in
SM3DAS, by a few frames. The N64 emulator that runs on XBSX/S handles input lag way better than Nintendo's N64 emulation options on the Switch. MVG noted the input lag on Switch N64 emulation got better with some games, like
Mario Tennis and
SF64.
The fog rendering isn't correct on Nintendo's N64 emulation either, not at all. Fog that should be rendered at a distance is rendered close up. In other case, distance fog isn't there at all. MVG wonders how
OoT in particular got past QA. Again, the fog rendering is correct on N64 emulation on both PC and XBSX/S. And then when you look at the community N64 emulation on Switch, once again superior results.
Then MVG gets to the multiplayer netcode. Nope, not great either. Uses lock-step method that requires every player to be in perfect sync. Emulation pauses to allow the other players to catch up. Whoever has the weakest connection is gonna bring the rest of the players down.
So yeah, clearly the expansion pack for the Nintendo Switch Online service is worth the money, hahahaha.
I wonder how the Genesis emulation is. Doesn't matter to me, I have 3 Genesis consoles in my house, plus superior emulation options on PC, plus modded Genesis Mini. Just like I still have my N64 hooked up, and emulation options all over the place. Then again, for the past few generations, Nintendo never understood the meaning of "value." Games on all other platforms will often have 50% discounts after just a few months, and within a couple years you can get those games for like 5 bucks each. Not so with Nintendo games. The cheapest you'll ever usually see is $40. They'll sell you old games for full price whenever possible, like a lot of these Switch ports of Wii U games they've been busting out.