NVIDIA Confirms Lack of Support for 32-Bit PhysX on GeForce RTX 50 Series GPUs, Affecting Borderlands 2, Mirror’s Edge, Batman: Arkham City, and ...

Tsing

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32-bit implementations of PhysX, the open-source, real-time physics engine middleware SDK owned by NVIDIA that has enabled simulated debris, soft body dynamics (e.g., cloth simulation), and/or other realistic effects in nearly 70 popular PC games, are not supported on GeForce RTX 50 Series "Blackwell" GPUs, NVIDIA has confirmed.

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I don't recall ever being able to use Physx on Batman Arkham with my RTX3070 or GTX1070
 
I didn’t even realize GPU-accelerated PhysX was still a thing, and these older games, well… given how much faster hardware is do they still require hardware acceleration?
 
I didn’t even realize GPU-accelerated PhysX was still a thing
The only modern game I know of that uses GPU-accelerated PhysX is Metro Exodus I think.

these older games, well… given how much faster hardware is do they still require hardware acceleration?
Yeah, but only because you can't even enable their PhysX effects unless you have GPU hardware that can run it.
 
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