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Image: NVIDIA
In a recent statement, AMD confirmed that its Radeon RX 6000 Series graphics cards will support all ray-tracing titles using industry-based standards (e.g., Microsoft’s DXR), but not proprietary APIs and extensions.
The latter has created a bit of confusion as to which ray-traced games might be incompatible with RDNA 2 GPUs, but thanks to a Q&A with NVIDIA’s Brian Burke (via Wccftech), we now have a better idea of how this works.
Burke stated that the games he’s aware of that utilize NVIDIA’s custom Vulkan extensions are
[url=https://www.thefpsreview.com/2020/11/06/nvidia-offers-clarification-on-ray-tracing-support-and-games-with-proprietary-extensions/]Continue reading...
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