Agreed - and that's a lot of games, and a lot of gamers. Fair or not, there's real inertia behind DLSS.
Yeah, there's a good number of games. 129, by last count I could find (
here). A lot of them are heavily played AAA games, like Fortnite, Call of Duty, CP2077, and Minecraft.
For a tech that's hardware locked to generations of GPUs that have been out of reach for most of their release, that isn't shabby. I will give you that nVidia has a very dominiant place in gamer hardware right now, and a lot of gamers are being exposed to DLSS
But.
DLSS just passed it's third Birthday (released Feb 2019). There's been a lot of games released since 2019, and apart from some large and notable AAA releases (which likely got promotional support from nVIdia), it hasn't seen broad adoption. 129 is just a drop in the bucket compared to the more than 50,000 games total listed on Steam. I don't know that I'd call it inertia just yet. Promising, yes, but for technology that has drop-in support for both Unreal and Unity, I would expect a lot more support, and lately it seems the buzz has worn off and it just isn't getting picked up. Maybe I'm just not in the right circles to be noticing the buzz, though.
Maybe as we see GPU availability come back to the realm of sanity, and the mid-lower tiers actually become affordable and attainable (you know, the ones that most people were buying in the first place -- and if those support DLSS.
~~~~~
Some interesting numbers, courtesy of the ever controversial Steam Hardware Survey, April '22 edition. I will only mention one of my takeaways - I'll let everyone come to their own conclusions regarding this, or just disregard it based on the source as you see fit.
The Top GPU is the 1060, at 7.15%.
#2 and #3 are the 1660 and 1050Ti, at 6.48% and 5.63%, respectively.
Of the top 10 GPUs, the most capable / expensive of them all is the 3060, placed at #10, with 2.18%
Of the top 10 GPUs installed, only 3 are DLSS capable.
The top 10 GPUs represent a combined ~40% of the total. Shares per card plunge to the 1% range after this.
The top 20 GPUs represent a combined ~55% of the total. Shares per card plunge to <1% range shortly after this.
Of all GPUs, approximately 21.5% are DLSS capable. My only take away is this - This number is much higher than I expected it to be (although no where near what it should be, given that a near-bottom tier card three generations old is the #1 card), and does give some evidence that DLSS ~could~ pick up. I just don't see huge adoption in developers to support that yet though. Promising, but not critical mass yet.