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Just a straight up double of the 2tb really. So more profit built in unless they have a controller twice he size too..Looks good, but that 4TB at $700 is just wow. I'll stick to my T-Force drive a while longer.
Looks good, but that 4TB at $700 is just wow. I'll stick to my T-Force drive a while longer.
Yeah, but usually the largest SSD's carry price premiums. At least that's how I remember it.Just a straight up double of the 2tb really. So more profit built in unless they have a controller twice he size too..
This is my thought too -- density, speed, and/or efficiency carry premiums.Yeah, but usually the largest SSD's carry price premiums. At least that's how I remember it.
Probably because it is trickier to fit it all on a single m.2 stick. That, and if - like many systems out there - you only have one m.2 slot, you don't have much of a choice if you want more storage...
I assume it'll get here - like many things, it seems inevitable to me because it answers a problem that has existed forever, that being the limitation of streaming assets for rendering at scale.I'll care about 7000MB/sec SSDs when Direct Storage actually exists. So far it's vaporware.
I'm not convinced it will have any sort of meaningful impact.I assume it'll get here - like many things, it seems inevitable to me because it answers a problem that has existed forever, that being the limitation of streaming assets for rendering at scale.
And since it exists on consoles, it's really just a critical mass sort of thing.
I'm not convinced it will have any sort of meaningful impact.
Maybe it'll prove me wrong, but I think a handful of big games will get paid some money to implement it, so they can show the logo off and get some high profile use out there.... and then after the buzz dies off it'll just kinda exist but not be worth the hassle of implementation.
Once you get to PCI 5 drives and 16+ core CPUs and such - really... how much is this going to shave off from that?
My expectation is that it will be implemented the way that console games are using it - streaming assets that could not fit in main memory or VRAM.I'm not convinced it will have any sort of meaningful impact.
Maybe it'll prove me wrong, but I think a handful of big games will get paid some money to implement it, so they can show the logo off and get some high profile use out there.... and then after the buzz dies off it'll just kinda exist but not be worth the hassle of implementation.
Once you get to PCI 5 drives and 16+ core CPUs and such - really... how much is this going to shave off from that?