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During an interview with Wired last year, lead system architect Mark Cerny hinted that the PlayStation 5’s SSD could allow for reduced game sizes. Its lightning-quick read speeds meant that developers would no longer have to duplicate certain data to evade the limitations of spinning rust, opening up the possibility of smaller installations.
“If you look at a game like Marvel’s Spider-Man, there are some pieces of data duplicated 400 times on the hard drive,” Cerny explained at the time.
Wired had warned that developers would simply fill that space up with something else instead of reducing footprints, and unfortunately, it looks like the publication was right. The install sizes of PlayStation 5’s biggest launch titles have been revealed on...
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