I think I agree with MadMummy. Better than Outriders, but that's a low bar.
It reminded me a lot of AC - openish world with lots of quest markers all over, which just isn't quite my cup of tea. The combat felt a bit clunky, but workable. Not a fan of parkour stuff, and it isn't horrible in this game, but enough of it that I could tell it wasn't really going to be for me.
Graphics/style - to each their own. The gold vein looking handholds that stick out like a sore thumb everywhere were distracting (I think they are for parkouring on to get vertical?). Nothing looked too spectacular in the environment, it wasn't bad for the most part but nothing stood out as outstanding. Spell effects looked pretty good though, but being in the middle of combat makes it hard to appreciate them. Movement effects with "Spell Parkour" was underwhelming -- may as well be called "Sprint" like in most any other game.
Performance-wise... I was able to get it to run at about 80 (+/-) FPS on my 3080 on DLSS Performance 4K, adjusting a few things, no RT. The Average FPS held pretty well but there was extremely noticeable microstutter that was driving me nuts, and a lot of environmental objects that pop in very distractingly (rocks, plants, etc).
I've heard
around the horn that RT doesn't even make any significant difference in the visuals, some have guessed the demo just doesn't have updated code for them, but I don't know. I'll probably turn it on just to see what it does, but it's never really blew my socks off in anything to date.
Oddly enough - 3080 Core utilization hovered around 90%, VRAM use around 98%, but my 5900X 12-core CPU was hovering around 70%
Didn't play with DirectStorage, the option wasn't in my face and I lost interest to care about digging around to find it to play with it too much. I had the game installed on a 4.0 NVMe drive - I didn't notice anything special about loading times one way or another.