Starfield Owners Can Preload the Game As Early As This Week

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Starfield fans will be able to preload the new space-faring RPG from Todd Howard and Bethesda Game Studios beginning this Wednesday, August 9. This date has seemingly been confirmed by Amazon.com's listing for the digital Starfield Premium Edition, which is currently available for purchase for $99.99. Those who pre-order the premium version of the game will get access to the Old Mars Skin Pack, which includes the Laser Cutter and Deep Mining Helmet bonus skins. Starfield is officially out on September 6, 2023, exclusively for PC, Xbox, and Game Pass.

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Starfield is supposed to be a first person single player game, right?

Why would "skins" matter at all?
 
Micro transactions. All we need now is for it to be revealed there will also be loot boxes.
 
I mean Bethesda did sell horse armor. But skins for preorder does not mean micro transactions. Jedi survivor does the same thing but I've seen no micro transactions within the game itself.
 
Starfield is supposed to be a first person single player game, right?

Why would "skins" matter at all?
It's supposed to be playable from a first- and third-person view, similar to Skyrim. I'd assume that the player will be able to freely toggle back and forth. I'd expect the third-person perspective to be the preferred mode for open-word exploration. I'm not sure what combat is like, but ranged attacks in Skyrim were broken in third person. Hopefully combat is much better than it was in Skyrim.

I can't believe that people actually pre-order video games. Cosmetic mods will be very popular. There's no reason to waste money for a couple of silly bonus skins. At some point after the future DLC are released, everything will probably be bundled together in a "GoTY"-type edition.
 
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I'd expect the third-person perspective to be the preferred mode for open-word exploration.
And for use as a controller - Mass Effect did the auto switching pretty well as another example
 
It's supposed to be playable from a first- and third-person view, similar to Skyrim. I'd assume that the player will be able to freely toggle back and forth. I'd expect the third-person perspective to be the preferred mode for open-word exploration. I'm not sure what combat is like, but ranged attacks in Skyrim were broken in third person. Hopefully combat is much better than it was in Skyrim.

I can't believe that people actually pre-order video games. Cosmetic mods will be very popular. There's no reason to waste money for a couple of silly bonus skins. At some point after the future DLC are released, everything will probably be bundled together in a "GoTY"-type edition.

I do hope it is switchable.

The forced third personmode in Far Cry 6 drove me up a freaking wall.
 
Yeah. Boggles the mind. Especially for those people who have been playing video games for decades. They should know better by now.
Unpopular opinion: The whole never pre-order mantra is based on false premises.

The premise being that if you don't pre-order a game then, somehow, magically it will release bug free. Or that the developer will take more time to develop it.

I don't think this is based on reality. I'd actually expect the opposite effect. Lack of pre-orders could be interpreted by the publisher as having a dud on their hand, which in turn will cause them to cut their losses and push it out as soon as possible not wasting any resources on polishing.

As for the wait for reviews "wisdom" that is even more flaky. Just look at how many times you disagree with reviews about games you actually enjoy. Not to mention the bad faith reviews driven by some sort of conflict of interest. Wait for reviews absolutely, if you are uncertain whether a game is for you, but don't let subjective opinions of strangers tell you outright what is worth playing and what isn't.

So my advice is, if you want to support the development of a certain kind of game, and want other games to be made in the genre, then pre-order to your heart's content. At the end of the day the only person you report to is yourself, don't let internet trolls shame you into doing something different. If you enjoy a game, who cares that a thousand trolls screech at you on a forum that you are not supposed to enjoy the game?
 
Wasn't that only in camps. Not sure as I only ever played a free weekend.
Yes, that was in camps where combat was disallowed, but it was still annoying because the controls were extremely wonky in third person view.
 
The premise being that if you don't pre-order a game then, somehow, magically it will release bug free. Or that the developer will take more time to develop it.
Huh, do people think like this? It's never been my line of thinking. I don't pre-order (or get games at or even near launch) because I don't wanna get ripped off, because games are broken at launch (and sometimes still well after launch), and because I don't usually buy games sight unseen, or without some hands-on at least. In my youth I've had my fair share of pre-ordering games and consoles. As the decades rolled on I learned not to do that sh1t anymore. I buy games on sale waaaaaay after they've come out, and have had some time to get patches.

Lack of pre-orders could be interpreted by the publisher as having a dud on their hand, which in turn will cause them to cut their losses and push it out as soon as possible not wasting any resources on polishing.
Good point, I never thought about it like that. I mostly saw it as greedy devs/publishers trying to get money for their games before those games have even been released. So essentially not selling us a product, but the promise of a product. I don't buy Early Access games either. Kinda rubs me the wrong way when devs try to get us to pay money for an incomplete game to fund their development (or just to start raking in the cash early). At least pretend your game is complete before you try to sell it to us, like most game companies do these days.

As for the wait for reviews "wisdom" that is even more flaky. Just look at how many times you disagree with reviews about games you actually enjoy.
Yeah, as I've gotten older I've found that I can't really trust professional reviews or user reviews, or even reviews from people I know really well. I need to get some hands-on time with a game before I can determine it is worth a purchase, whether it's borrowing the game, checking it out at a friend's house, or using a "community demo".

So my advice is, if you want to support the development of a certain kind of game, and want other games to be made in the genre, then pre-order to your heart's content.
We should be able to do that through normal purchases, not pre-orders.
 
Huh, do people think like this? It's never been my line of thinking.
I mean it is literally the first thing they bring up when talking about not preordering, that we enable the release of buggy games, but in reality I think it has no bearing on how buggy a game is.
I don't pre-order (or get games at or even near launch) because I don't wanna get ripped off,
I don't see it as being ripped off. How am I being ripped off more by buying a game on launch before patches vs. waiting a few weeks or months for patches? I still get the same product in the end.
because games are broken at launch (and sometimes still well after launch), and because I don't usually buy games sight unseen, or without some hands-on at least. In my youth I've had my fair share of pre-ordering games and consoles. As the decades rolled on I learned not to do that sh1t anymore. I buy games on sale waaaaaay after they've come out, and have had some time to get patches.
Waiting for sales is different, games usually get patched from major bugs long before they go on sale, unless we are talking about some major flop like IDK Fallout 76? I'm just guessing, maybe even that wasn't discounted early either.
Good point, I never thought about it like that. I mostly saw it as greedy devs/publishers trying to get money for their games before those games have even been released. So essentially not selling us a product, but the promise of a product. I don't buy Early Access games either. Kinda rubs me the wrong way when devs try to get us to pay money for an incomplete game to fund their development (or just to start raking in the cash early). At least pretend your game is complete before you try to sell it to us, like most game companies do these days.
I have no problem with early access as long as it is not a business model ie: never deliver a complete product and move on to making another early access game. Or never deliver a product period a'la Chris Roberts, That's scummy.
Yeah, as I've gotten older I've found that I can't really trust professional reviews or user reviews, or even reviews from people I know really well. I need to get some hands-on time with a game before I can determine it is worth a purchase, whether it's borrowing the game, checking it out at a friend's house, or using a "community demo".
I just trust my instincts. I don't want to waste time, if a game looks interesting I like to play it sooner rather than later. Just now I got really pissed off by one generally trusted reviewer crapping on a game I really enjoy. I'm glad I didn't see the review before playing the game. It might have dissuaded me from buying it.
We should be able to do that through normal purchases, not pre-orders.
I'm not saying you have to pre-order, just that you shouldn't be ashamed to do it. I do it all the time out of convenience and to get access to preloading.
 
My biggest hang up with pre-orders:

Games coming out nothing like what was promised or what I expected (I understand those are often 2 different things)

Bugs - yeah an issue but they usually get fixed.

Reviews - only a minor concern: plenty of games that get great reviews I can’t stand so that doesn’t go very far

If my lack of pre order causes the dev to stop development then something hanky was going on and I wouldn’t want to be involved with it anyway.
 
I will interject here that here is a happier medium between preorder and only buy after release (and major bug set patch).

Look at what Baulders Gate 3 did. They did an early review release on Steam. For years people could get early access to a smaller version of the game to enjoy that covered many of the core mechanics. This let them have full access to funds and feedback of fans that wanted another baulders gate game. Now they used that to bug crush and understand what the fans wanted.

So far it seems to have worked REALLY well for them.
 
I will interject here that here is a happier medium between preorder and only buy after release (and major bug set patch).

Look at what Baulders Gate 3 did. They did an early review release on Steam. For years people could get early access to a smaller version of the game to enjoy that covered many of the core mechanics. This let them have full access to funds and feedback of fans that wanted another baulders gate game. Now they used that to bug crush and understand what the fans wanted.

So far it seems to have worked REALLY well for them.
How is this different to early access?
 
I've still not been able to preload the game on my Steam purchase. No option for download.
 
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