TCL Reveals World’s First 32-Inch 4K Monitor with 240 Hz Refresh Rate

Tsing

The FPS Review
Staff member
Joined
May 6, 2019
Messages
12,595
Points
113
tcl-worlds-first-32-inch-4k-240-hz-monitor-1024x576.jpg
Image: TCL



TCL revealed what it is calling the world’s first 32-inch 4K gaming monitor with a 240 Hz refresh rate at its recent Global Display Ecosystem Conference. It’s unclear how much it’ll cost, when it’ll be released, or whether it’ll even carry the TCL brand, but the display is significant in that the fastest 4K panels on the current market tap out at 144 Hz. The display also features a 1 ms response time.



From IT Home’s machine-translated report:



[…] TCL claims that this display is the world’s first 32″ UD 240HZ R800 gaming display, with 4K ultra-high resolution, 240Hz refresh rate, 1ms response time and Huaxing’s self-developed image quality compensation algorithm. Officially stated This monitor provides an ultra-smooth experience while providing the ultimate high-definition and detailed picture.



TCL also revealed another supposed first...

Continue reading...


 
Does displayport even go up to 4k/240hz? BC hdmi sure doesn't
 
It's interesting to see TCL pushing "world first" products. Aren't they a budget brand?

That and please introduce me to the GPU that can push anything at 4k240hz.

Also, 340hz is completely irrelevant. You are soundly in placebo territory at that point.

As opposed to back in the day, there is certainly an argument for wanting refresh rates higher than the old gold standard of 60hz these days, but the return drops off fairly quickly. 90 is a nice imrovement. 100 is nice I guess, but by the time you get to 120 it's completely moot.
 
It's interesting to see TCL pushing "world first" products. Aren't they a budget brand?

That and please introduce me to the GPU that can push anything at 4k240hz.

Yes they are the kings of TVs at Walmart. Not bottom tier, but maybe middle tier.

And 4k 240hz I guess you could do with silly stuff like cs:go or esports stuff on a high end card. I bet a 3080ti could hit those numbers on cheesy games.
 
90 is a nice imrovement. 100 is nice I guess, but by the time you get to 120 it's completely moot.
In my personal experience, I really start to notice the improvement starting around 120Hz, and 144Hz and 165Hz are very noticeable to me. I do however suspect that past 200Hz I too will stop noticing. Diminishing returns and all that.
 
In my personal experience, I really start to notice the improvement starting around 120Hz, and 144Hz and 165Hz are very noticeable to me. I do however suspect that past 200Hz I too will stop noticing. Diminishing returns and all that.

Not trolling, but really though? 60hz 4k seems plenty fine to me. But I don't play twitch games (ie CS:GO) for a living.
 
Not trolling, but really though? 60hz 4k seems plenty fine to me. But I don't play twitch games (ie CS:GO) for a living.

I used to think 60hz was as good as it gets. I have over time learned that there is an improvement as you go up, but IMHO that benefit ends soemwhere between 90-120.

One thing I have noticed is that the effect is much more pronounced in some games than others. The first Borderlands really needed higher framerates to feel smooth, much more so than other games I've played.
 
In my personal experience, I really start to notice the improvement starting around 120Hz, and 144Hz and 165Hz are very noticeable to me. I do however suspect that past 200Hz I too will stop noticing. Diminishing returns and all that.

You have to at least be open to the possibility that it is placebo effect.

Placebo effect is real and impacts ALL human beings. You can't trust your senses. Your brain Will fool you into thinking what you expect to be better to actually be better every time.
 
You have to at least be open to the possibility that it is placebo effect.

Placebo effect is real and impacts ALL human beings. You can't trust your senses. Your brain Will fool you into thinking what you expect to be better to actually be better every time.
Yes I am indeed open to that possibility. The thing is though, I had no expectations going in when I first started using high-refresh-rate displays. I had no preconceived notions, no idea what it was supposed to do for me. I had heard it was supposed to be better, but I didn't know how. I discovered how on my own. I spent many years playing games at framerates well above 60fps (I'm usually a VSYNC off guy, unless the screen tearing drives me insane, and now I have VRR to handle that), but on 60Hz displays. So no matter how high the framerate got, only 60 of the frames were getting to my eyes each second. I could be playing UT3 at 300+ fps for example, but most of that was going to waste (although low frametimes and no VSYNC feel very good in terms of input response for the controls). Now I have a whole extra 100+ frames going to my eyes each second, and good gawd what a difference. The way things look in motion is incredible. It really improved the clarity of what I could see. It helps me track targets better in FPS games, I could see the animation of 3D characters models more clearly. Anything that is in motion became way easier for my eyes to keep track of. Digital Foundry calls it "resolution over time." You have a lot more visual information coming into your eyes each second, and it is quite the improvement, let me tell you.

It's gotten to the point where I would rather have 1440p and high refresh rate over 4K+60Hz. 4K is good and all, it really helps bring out the detail, especially on small or distant objects, but the impact of more frames reaching my eye each second has been much stronger to me. It's gotten to the point where now even 80fps feels too low at times. It's lacking a smoothness that really starts to kick in at 120fps. Even just moving a mouse cursor or a program window around on the screen, you can tell how much smoother sh1t is.

After you've lived like this for several months, what happens is the high refresh rate becomes normal, and doesn't seem special, and you don't really notice it. But what you DO notice is the lack of it when you move away from it. On either side of my 165Hz primary display I have two 60Hz displays. Again going back to the example of moving a mouse cursor or a program window around, I can see how much "choppier" the movement motion is on those 60Hz displays. It's really f*cking smooth on my primary display. The mouse cursor for example leaves less "after-images" when I move it across the screen.

I have also found that higher refresh rates help reduce eye strain and eye fatigue, although this was a lot more true with CRTs, where the image does not persist until the next screen refresh. 60Hz on CRTs used to **** up my eyes something serious, and give me headaches. On CRTs I needed 75Hz minimum.

With VRR, the refresh rate always matches the framerate (within the VRR window), so I've seen the lower refresh rates like 90Hz and 100Hz and whatnot. They look better than 60Hz, but not much better. 120Hz is when I really start to notice the extra smoothness. Admittedly 144Hz doesn't look that much better than 120Hz, but 165Hz does. I imagine 200Hz doesn't look that much better than 165Hz, but it probably looks noticeably better than 144Hz. Will I notice the improvements of 300Hz over 165Hz? I have no idea, but one day I will find out. I imagine though that at that point, there really will be diminishing returns. Anyways, the point I'm trying to make is, 120Hz is not where the gains end, at least not to me. That's where they begin. You may not believe me, and that's fine, but one day I hope you get to spend almost all your time some where above 120Hz. Cuz then when you come back down to the lower refresh rates, I'm willing to bet you'll definitely notice.
 
although low frametimes and no VSYNC feel very good in terms of input response for the controls
This is actually the point :)

It's not at all about being able to 'see' 300Hz (etc.), it's about reducing global input latency and increasing motion resolution.
 
Become a Patron!
Back
Top