The Elder Scrolls IV: Oblivion Has Been “Fully Remade” by Virtuos in Unreal Engine 5 and Will Release in June with Improvements to Sneaking, Ar...

Tsing

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The Elder Scrolls IV: Oblivion remaster, a new version of the 2006 action RPG developed by Bethesda Game Studios, is, in fact, real, and not only that, it's actually a fully fledged remake created under Unreal Engine 5 that will deliver several improvements over the original game, including gameplay changes relating to blocking, stealth, archery, and more, according to new information that a Virtuos employee is said to have accidentally posted but later removed from a website.

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No, please just not the unreal engine, please! I don't want a stuttering mess that produces 27 fps on a 5090 without fakery.
 
A well-optimized Unreal Engine game would run like greased butter...

So we know that's not happening.
 
I'm wondering if this is just a semi-potentially-profitable project to get off the Creation engine. Start with something old and easy etc.
 
50-50 about the Serious|Not-Serious.

I liked Oblivion but never quite finished the main quest, which would be nice.

Still, mods, of the graphical kind, more flora, fauna, a much prettier world, be nice to not need to wait for the MODs to be remade.
 
A well-optimized Unreal Engine game would run like greased butter...

So we know that's not happening.
What is even a well optimized UE game, since Epic is adding features that actively hamper optimization.
50-50 about the Serious|Not-Serious.

I liked Oblivion but never quite finished the main quest, which would be nice.

Still, mods, of the graphical kind, more flora, fauna, a much prettier world, be nice to not need to wait for the MODs to be remade.
There is zero chance that any mods will work. Completely rebuilt game on a new engine, I'm not even sure they are not going to lock down modding. Suicidal move sure, but we've seen companies doing some very dumb things recently. Like Square Enix threatening to ban / sue gamers for complaining too much...
 
Ya, I figured that assets would likely not be compatible. Lets hope the ue5 version comes with hi-res textures and a moderate price tag.
 
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