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Image: Crystal Dynamics
If you’re a fan of Crystal Dynamics’s 2013 reboot of Tomb Raider, TressFX should definitely ring a bell. This was the first title that utilized AMD’s then-novel rendering and simulation technology, which leveraged the power of Radeon GPUs to produce lifelike hair that reacts realistically to wind and other physical forces.
AMD is continuing its support of TressFX with the release of version 4.1 today, an update that improves upon previous iterations by further optimizing the library’s physics simulation shaders. It also adds new rendering features, documentation, and tutorials, as well as an updated TressFX Exporter for Autodesk Maya.
Additionally, TressFX 4.1 includes integration with Unreal Engine (4.22), one of the world’s most popular suites for...
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