TressFX 4.1: AMD Releases Update for Its Hair Rendering and Simulation Technology

Tsing

The FPS Review
Staff member
Joined
May 6, 2019
Messages
12,595
Points
113
tomb-raider-2013-radio-tower-1024x576.jpg
Image: Crystal Dynamics



If you’re a fan of Crystal Dynamics’s 2013 reboot of Tomb Raider, TressFX should definitely ring a bell. This was the first title that utilized AMD’s then-novel rendering and simulation technology, which leveraged the power of Radeon GPUs to produce lifelike hair that reacts realistically to wind and other physical forces.



AMD is continuing its support of TressFX with the release of version 4.1 today, an update that improves upon previous iterations by further optimizing the library’s physics simulation shaders. It also adds new rendering features, documentation, and tutorials, as well as an updated TressFX Exporter for Autodesk Maya.



Additionally, TressFX 4.1 includes integration with Unreal Engine (4.22), one of the world’s most popular suites for...

Continue reading...


 
This is important to me. I have always liked AMD's TressFX for hair rendering, IMO it has been one of the best looking and performing, and the greatest part is that it has always been open, uses DirectX and no special Physics support or proprietary support in order to run the feature on your video card. I hope AMD keeps making improvements to it and keeps pushing it more and more into games.

Tomb Raider games are of course a great example of this technology, I want to see it used in newer games now.
 
Become a Patron!
Back
Top