Ubisoft Announces Splinter Cell Remake, Rebuilt from the Ground Up Using The Division’s Snowdrop Engine

Tsing

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Image: Ubisoft



Ubisoft has revealed that a remake of Ubisoft Montreal’s classic 2002 stealth title, Tom Clancy’s Splinter Cell, is in the works.



Developed by Ubisoft Toronto (Splinter Cell Blacklist), the Splinter Cell remake is being “rebuilt from the ground up” on Ubisoft’s proprietary AAA game engine, Snowdrop. Snowdrop is the engine that powers Tom Clancy’s The Division and The Division 2, and it’s also the same one that’s being used for some of Ubisoft’s biggest upcoming games, such as Avatar: Frontiers of Pandora.









Producer Matt West on what makes the new Splinter Cell a remake and not a remaster:



To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate...

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As game budgets approach and exceed film budgets we are seeing the game industry become more and more like the film industry. Risk averse, focusing too much on remakes and copying what everyone else is doing as it is seen as "safe".

I don't like where this is headed at all.

How about we stop using celebrity voice acting (and 3d models), try to bring the budgets back down to where they were a 10-15 years ago, and instead take risks on interesting new games?
 
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