I got copies on Steam and copies on GOG, but sure, I'll take more copies. It's no longer available on digital storefronts, so this free archival copy is the only way to get the game now (outside from buying a physical from somewhere like eBay).
Unreal Gold with DX11 renderer and high-res texture packs looks f*cking amazing today. Plays great on modern systems with the OldUnreal 227 community patch. As much as I love the game, I could never get all the way through it. The game is pretty cheap and frustrating in places, and not all the area designs are the best. I last gave it a serious try to get through it a few years ago. I also hate the areas with infinite-respawning enemies. But this game is still very special to me. Not as much as UT99 (even though I overwhelmingly prefer single-player games), but I still love it. I gave up hoping for a 3rd game in the series long ago. We won't get an Unreal 3 and we won't get an Unreal Tournament 4 (I did play the alpha before the project was canceled). But Tencent-Epic ain't the same company as Epic Games, and Epic Games couldn't hope to match up to Epic MegaGames.
EDIT: I just saw that the article also mentions UT99. Now that one I do still have my physical copy of (GotY edition), as well as Steam and GOG copies. I've kept this game installed on every PC I've ever had since this game came out. These days I run it with the Epic-backed v469 community patch, and high-resolution textures. Of course both games still need some tweaking in their config ini files to look and run the best. PC Gaming Wiki covers most of the change you'd probably want to make if playing the game today. Both games support OpenAL thanks to the community patches, which means I get the full soundscape with EAX and proper hardware-accelerated audio on my X-Fi sound card (yes I still use one of those).