Valve Is Ready to Make a “Full-Scale,” Non-VR Half-Life Game

Tsing

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Half-Life 3 confirmed? Games journalist Geoff Keighley has released an interactive storybook chronicling the development of Half-Life: Alyx, which includes some interesting statements (via PC Gamer) from Valve employees pertaining to future potential projects. While it isn’t clear what the hold up is (somebody get Gabe on the phone!), just about everyone at the company, it seems, is itching to make a traditional, non-VR Half-Life sequel.



“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR,” wrote Keighley, “but as a game accessible across all traditional gaming platforms.”



“We’re not afraid of Half-Life no more,” Valve designer Phil Co told Keighley.



“Going from...

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They need a new technology to build into their engine and I think the new Reflections as well as the new epic engine is a good challenge for them to code to exceed and utilize. Then they can release it as a tech demo as it was originally envisioned to be and have a new source engine version to go with it.
 
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