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Image: Valve
Half-Life: Alyx is an incredible game, but it’s missing one of the most iconic elements of the franchise – a crowbar. How could Valve forget to include Gordon Freeman’s weapon of choice?
According to designer and programmer Robin Walker, Valve did in fact try to get a crowbar into Half-Life: Alyx because it “unlocked a lot of gameplay,” but the weapon had to be scrapped due to various problems that the team ran into. The first of these involved basic positioning.
“The lack of force feedback meant that players would often hold their crowbar out of their sight, because that’s what you do when you’re holding a real crowbar—you wouldn’t look at it all the time,” Walker said. “But then they’d hook it on stuff. They’d be walking along, and then they’d hook it on a...
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