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NVIDIA has been pushing ray tracing as the greatest thing since sliced bread, but the head of Xbox appears to have differing thoughts. During a recent interview with Wired, Phil Spencer was asked to comment on one of PC Gamer’s anti-ray-tracing articles (“Ray tracing has failed to deliver on its promise”) and agreed that the writer is “probably right.”
“When I think about games where ray-tracing has had a dramatic impact on my experience as a player, it’s kind of spotty,” Spencer said.
With ray tracing being one of the Xbox Series X’s marketing points (the console fully supports DirectX Raytracing), that’s an interesting...
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