@LazyGamer I'm working on professionally becoming more expert at what AI can do for a company or in this case for a game. The larger the datasets the more information an AI or lets call it a LLM can pull from. It all depends on what/how the AI data was populated.
So some examples. You have a data pool of ALL of the information on the game world. Who everyone is and everything else. Maybe alignments and such as part of it. All of the fauna and animals and such as well as every building and everything else in the game. Lets say this is... 4 gig of data. That is a small data pool. On top of that you have an LLM that understands angry, sad and other such states as well as good, bad, neutral and gender identities and even what different types of people may sound like on a sliding scale. All information for the character definitions.
Then instead of having a character with a set of generic responses to pre programmed requests for data. (pick one of 4 ways to ask about such and such how all games do it today IF they even give you an option mind you.) NOW you can have an AI overlay where you describe the type of person the NPC is, what they sound like, and what areas about the world they known and how well they know it. Maybe even assign generic values to the data set for how known specific data is.
So now instead of preprogrammed responses you have an NPC that has a breadth of knowledge about many things to a shallow level and a lot of knowledge about other more specific areas of focus within the game world.
Now when you meet someone in the game based on those values they can respond in a 'unique' voice about things they may know about depending on their attitude toward you.
AND you can run all of that locally without requiring an internet connection.
THAT is where AI gets really cool and flexible. Sure it'll take more hardware than your xbox has today to do all of that. AND run the game well. But it's not far off from being something that can be done. The less data the LLM has to respond to, and the MORE accurate the responses have to be the better the experience. You can even allow AI to 'guess' at results. (today what we call AI Hallucinations) or make logical jumps with you. AND it can be wrong!
For gaming that will be alright and just add to the depth of NPC interactions even if frustrating.
for professional uses... they need to get rid of the hallucinations.
