That makes sense to me. You're not investing in power measurement devices like what others are doing as that is not your intended level of testing. This is more a user experience and repeatable test than say a specialized break down. Its clear tne texhnical chops are here and are in...
For running LLMs locally it's going to be the size of the LLM you want to run as opposed to the speed of the LLM itself.
Speed won't matter if you need to run an 80gb LLM and only have 64 gigs of ram. You don't want your LLM caching to disk or running in virtual memory. And really most...
That is my understanding as well. Sounds like it will be good for maintaining frames less good for getting to an 'good' overall FPS.
Kind of like resolution scaling offered in games today which I don't use. Frame gen could replace that where the game/drivers can use frame gen to make up...
I'll agree to this. I've not consumed FrameGen at all. I'm against adding a multiplier of created frames to a base FPS experience. But enough to keep the game smooth I'm less offended by. ;)
I'm weak... Like I'll pre order owlcat stuidio games because I've enjoyed their games. And I've pre ordered the newest forza horizon game... but this year... that might be it for me.
LTT did this exact test a while back. Blind gaming test between native and DLSS, I don't think FSR was in the mix before. Could be an opportunity for another run at it with the next gen stuff.
Personally I want to see the challenge with DLSS with On Demand Frame Gen, compared to AMD's...
Interesting, looks to be a great mobile CPU. And I'll say that OTHER than apple... Intel has been winning the Mobile market.
Looks at the Intel chips... hummmm....