Why is that an issue? That's what we want. If the datacenter is never finished it can't siphon away RAM, GPUs and SSDs. Meaning what they already have in warehouses doesn't get used so the demand for more drops.
The AI bubble won't last until 2029, maybe not even into 2027, it is already coming apart at the seams. See nvidia's sudden backtracking on their openai investment or the stalling of datacenter constructions. They might have bought 60% of memory chip allocation, but I doubt they'll be making...
Not the first feature they took away but it might be the most high profile one, although I didn't use it since W95. But there is a reason for it, and it's control. MS has been slowly eroding user oversight and control in windows like the ability to control when and how updates are installed...
They keep saying this but cloud is simply DOA. For big compute usually means big data, so bandwidth and storage makes the cloud impractical and much slower. Not to mention the cost of terabytes of SSD storage on cloud. And for gaming they'd need faster than light communications to make the lag...
I did not predict the year of linux I predict the end of windows. Normies have already abandoned desktop PCs for smartphones and tablets. GenZ never even used it to begin with
That's what every "too big to fail" company thinks, until something happens to them. XBOX is already a dead brand. Windows can be too. I didn't think it possible even a year ago, but moving to Linux doesn't seem that far fetched now. And not because linux became so much better, but because...
If a company needs to be failing before implementing consumer friendly features then it deserves to fail. Why are these companies unable to learn from Steam?
Instead of copying the model they'd rather destroy it thinking then all gamers would just flock to them. Like EGS. But if steam was...
Not the same thing. Computers were designed by engineers and were conceptually sound. AI is "designed" by AI bros throwing more computational power at the wall to beat the other AI bros. Well, not even beat as there is no finish line, just to keep ahead of them in a race to nowhere in...
Yeah, it's copies, not revenue.
The Witcher 3 - 60 million
Cyberpunk 2077 - 35 million
Witcher 2 - 15 million
Witcher - 10 million
C2077: Phantom Liberty - 10 million
Teams typically only get slashed after their product is out and failed, firewalk studios didn't loose a single person until after concord was out. They enjoyed the full backing of Sony.
Which is mostly the word of disgruntled and lazy workers amplified by hacks like Jason Schreier.
Everything...