We are going backwards. 1080p was the peasant setting even 10+ years ago.
The current arrangement is too comfortable for AAA developers and video card manufacturers. Devs can use computationally expensive features that barely improve graphics if not outright making it worse, while nvidia sells...
Leaking it one week before announcing it and then releasing it on the same day is not promotion. It didn't need marketing because people wanted it. It's the same deal with HL3.
Unreal engine has ruined optimization. Why do we put up with the same stuttering mess in every game?
It's exactly this "best of both worlds" approach is what is causing a lot of problems. 99% of games don't need the features made for fortnite.
It's definitely no souls game. It has some soulslikeness to it in that you have to learn the patterns of the enemies to successfully counter them, but it's not frustrating like a souls type, because it's more forgiving than that,
To be fair, I think the gameplay is mediocre at best, what sells...
It's not out for another 4 weeks. And it's a €80 game on steam, so I'm not going to be trying it out, even though I admit it looks better than 2016 or Eternal.
My confidence level in star wars is zero, so even though I like turn based games like XCOM, I can't muster up any excitement for this.
I used to be excited for Eclipse, until it was leaked that Disney forced them to switch the female protagonist into an uglier one.
This looks plastic enough to me. In a way Doom II looks more realistic than this. Why does everything need specular highlights? The only thing that has the amount of specular they depict in modern games / CGI is shiny plastic and polished metal.
I looked at Doom 3 gameplay, and I think it holds...
I think my aversion to modern doom games comes from the visuals. The original Doom I and II used earthly, flat colors, while these modern ones are so shiny and smooth. Everything looks like someone licked it smooth and shiny, even the monsters.
Don't get your hopes up. The way I understand it the game still runs on the old engine, UE5 is just used as a graphics wrapper. So in a way this is a bigger mish mash, potentially combining the downsides of both engines.
Oh, existing mods most definitely won't work. If rumors are true this uses UE5. The question is whether there will be modding support at all. Because if not that will anger the community. And be a deal breaker for me as well.