Recent content by ViewPort

  1. Quake II RTX Gets Support for HDR Monitors, AMD FidelityFX Super Resolution, and More

    From a coders perspective, you can play and tweak the DXR implementation in game, without other parts of the engine becomes a major bottleneck, unlike if you used a newer game engine. If you look at the patchnotes it contains a lot of good info...the "tricks&lessons" learned here will spill over...
  2. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    That same flawed argumentation can be used about: T&L AA AF Basically ANY image quaility uplift can be "adressed" the same way and is a fallacy to the technology and the benefits it brings to the table. And I have used reflections in windows in-game to spot hostiles...I call that a change of...
  3. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    I would like to see a game that uses MORE than one DXR effect that follow the "pattern" you just picked out from free fantasy. Trend: The more DXR effects in-game, the more AMD suffers compared to NVIDIA. DXR 1.1 was developed to make up for the defficiencies (lack of hardware BHV acceleration)...
  4. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    Unless you set all graphical settings to LOW when you play, I am going to ignore you subjective non-argument...feel free to engage in a technical debate, but "I like pong-style graphics" has no relevance in regard to ray tracing and the perfomance gap (and why that gap is there) between vendors...
  5. Steam Hardware Survey Shows Less than 50 Percent of Users Using Quad-Core CPUs

    So this means we can use Steam numbers for GPU market share too? ;)
  6. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    I have the opposite experience after playing games with eg. DXR GI, my brain gets "annoyed" when observing normal SSAO effects in other games...something is "off" (as in the lighting is more fake). I think Digital Foundry kinda summed it up in eg. this video: A bit more than a "parlor trick".
  7. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    That is a very simplistic view on a very complex problem. Ray Tracing can happen at different hardware levels: Level 0 – Legacy Solutions (CPU's) Level 1 – Software on Traditional GPUs (NVIDIA Pascal) Level 2 – Ray/Box and Ray/Tri Testers in Hardware (AMD console GPU's/RDNA2) Level 3 –...
  8. Squadron 42: Star Citizen’s Single-Player Mode Could Be Years from Release, Warns Cloud Imperium

    Technically we are already doing that...James Webb will accelerate that...but we already know +4000 exo-planets now and we are observing them (exploring them) already :D
  9. Squadron 42: Star Citizen’s Single-Player Mode Could Be Years from Release, Warns Cloud Imperium

    This game makes Duke Nukem Forever look like it was not even trying to have a long development :LOL:
  10. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    You need to eleborate on "focused"? The trend is quite clear the more more DXR effects, the more NVIDIA and AMD performance seperates.
  11. Games you'd like to see a remaster of?

    Oh nice that one slipped my radar 100%, thanks!
  12. Games you'd like to see a remaster of?

    Nexus - The Jupiter Incident...love that story/gameplay. Or the old OG Quake....lifted to 2022 graphics...but keep the gameplay intact.
  13. Godfall RX 6900 XT vs RTX 3090 FSR Ray Tracing Performance

    I disagree. Godfall only uses DXR for Raytraced Shadows, meaning it is a DXR-lite game, where AMD does better than games using multiple DXR effects. If you look at titles doing a LOT more DXR...the pattern is vey clear. NVIDIA has a major performance benefit when multiple DXR effects are used at...
  14. No real videocards news from CES

    For the same reason they (in that case Epic) went into "damage control" mode after the Unreal Engine 5 demo was demonstrated on the PS5...and then an engineer leaked higher resolution/better FPS...on a laptop with a last-gen GPU. Cannot have "next-gen" consoles being beaten by a last-gen...
  15. What do you use for your ESXi Server

    They all run ESXi 7.0u3 and run all sorts of VM's in single-site, dual-site and Disaster Recovery as a Service config. Each pod Leaf-SW's are connected to a Spines (that is connected to Super-Spines) Designed a POD to run VDI's (also VxRAIL), each hosts had 4 GPU's...holy powerload :LOL:
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