DLSS 5 Makes Its Official Debut on September 3rd in NBA 2K27, Bringing 3D-Guided Neural Rendering to Games

Peter_Brosdahl

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NVIDIA has officially announced that DLSS 5 will make its debut tomorrow with the release of NBA 2K27, whereby AI can potentially improve scene rendering in games. The DLL files for DLSS 5 recently leaked online after being discovered in an early build of the next NBA title from 2K and Visual Concepts. Modders were […]

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"to say that DLSS 5 brings photorealistic image quality to the game could be a major understatement"

Surely you mean overstatement, right?
 
I don't know, the footage in that video was a wow for me. I didn't expect it to look that good but I didn't watch enough to confirm if a pre-rendered cutscene or render in game.
 
Honestly this looked like LA Noire to me, straight from the uncanny valley. Some of the other games modders unofficially enabled it on look far better to me.
 
I like how they are trying to highlight how much control the developer has over the process, so it doesn't just sound like it's AI slop.
 
Here's what I don't understand. Presumably the AI isn't creating something from nothing. Enhanced views of veins and scarring and such being more prominent has to be data that is there that is being made more highlighted... right? If that is the case WTF are the dev's not doing that from the jump?!
 
Here's what I don't understand. Presumably the AI isn't creating something from nothing. Enhanced views of veins and scarring and such being more prominent has to be data that is there that is being made more highlighted... right? If that is the case WTF are the dev's not doing that from the jump?!
That's a good point... why not run your textures through DLSS 5, then just revise your textures to match the AI-enhanced content
 
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