Images for The Elder Scrolls IV: Oblivion Remastered Accidentally Leaked via Developer’s Website

Man they sure are milking this game for all its worth. I played through the initial game and it was fun, but don't really see myself going through it again just for some updated graphics.
 
I'd love a proper remake of Oblivion but not sure about this.

It's brown. Have modern game developers ever been to nature? Cuz it's definitely not brown.

Also desexualized for the modern audience, and probably body type A B and no modding support.
 
I'd love a proper remake of Oblivion but not sure about this.

It's brown. Have modern game developers ever been to nature? Cuz it's definitely not brown.

Also desexualized for the modern audience, and probably body type A B and no modding support.

West Texas is brown with splashes of green. Felt right at home. We're going back to Quake brown, gray color palette.
 
The question I have is whether this is just a graphical image update or if they've reworked any of the underlying mechanics.

If the updates are just graphical, there's plenty of mods for that. If they change mechanics, most non-graphic update mods will no longer work. At best, this is a waste of time, and at worst it'll anger the existing player base.

So the better question is ... why?

On a side note, I've recently been playing through a heavily modded version of Daggerfall Unity. It's totally free (legit free not community demo free), and aside from a few bugs here and there (a lot less than I remember in the original), it has been fairly enjoyable.
 
If the updates are just graphical, there's plenty of mods for that. If they change mechanics, most non-graphic update mods will no longer work. At best, this is a waste of time, and at worst it'll anger the existing player base.
Oh, existing mods most definitely won't work. If rumors are true this uses UE5. The question is whether there will be modding support at all. Because if not that will anger the community. And be a deal breaker for me as well.
 
If rumors are true this uses UE5.
For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.
 
For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.
Don't get your hopes up. The way I understand it the game still runs on the old engine, UE5 is just used as a graphics wrapper. So in a way this is a bigger mish mash, potentially combining the downsides of both engines.
 
For once they won't be using their custom version of the ancient GameBryo engine the Creation engine?!?!?!?!?! I mean, not that UE5 is the best choice to jump to, but good gaaaawd GameBryo/Creation was old as f*ck. They just kept reusing the gawd-dang thing over and over and over and over... minor updates here and there, slapping sh1t on until it was a big mish-mash of crap like how X11/X.Org Server ended up after all these many decades.
Reminds me of the story of how RDR1 was made for PS3. Patched the crap out of that engine until nobody knew what was going on.
 
Here's hoping that they at least learn enough to not repeat Starfield's performance issues...

And perhaps open up the potential to make better games.
 
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