Back when DLSS came out, I said native rendering was dead. While DLSS wasn't really good, it showed promise. DLSS 2 set the bar and even now its the one to beat by competitors. Now everyone and their granma are jumping on the bandwagon.
Nowadays I will always use DLSS on supported games, in some cases it even beats native, but that has more to do with TAA implementation kind of sucks in most games.
The really bad bad thing about DLSS and scaling in general is that instead of an option feels more like an absolute requirement even with the latest and greatest hardware. Wanna play the latest and greatest game on a RTX5090 at native 4k and 100+fps? sorry no can do.