007 First Light Gets Support for Path Tracing and Ray Reconstruction in a New Update

Peter_Brosdahl

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IO Interactive has released an update for 007 First Light, adding Path Tracing and Ray Reconstruction, along with new recommended requirements for the GPU-intensive features. 007 First Light launched on May 27, 2026, using an updated version of IO’s Glacier Engine (Hitman) that supports DLSS 4.5 and was prepped for the new ray tracing features. […]

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Tested this briefly, seriously maybe 10 minutes during the open scene, last night using DLAA and at 4K, w/ a 5090, max settings, avg 50-60 FPS, GPU TDP ~400W (using undervolt/power limits), switched to DLSS performance and jumped to 120+ with power dropping to ~320-350W.
 
Tested this briefly, seriously maybe 10 minutes during the open scene, last night using DLAA and at 4K, w/ a 5090, max settings, avg 50-60 FPS, GPU TDP ~400W (using undervolt/power limits), switched to DLSS performance and jumped to 120+ with power dropping to ~320-350W.
I don't think it's working correctly if you are getting over 70fps at 4K DLSS Perf without frame gen. My 5080 can't hold 60 at 3440x1440 with DLSS Performance.

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