So, I decided to try the BETA to test this out.
Unsurprisingly it looks like they phoned it in, at least on the HDR side.
Instead of three sliders like in Cyberpunk (Max brightness, Paper white, tone mapping midpoint) so you can really configure it to make the most of your screen, there is just one slider, with no indication as to what it does (no units) and it goes from 0-1
Default is 0.80
The DLSS implementation is also confusing. It has all the different settings (quality, performance, etc.) but the render resolution scale is still there at the top of the page, making it unclear as to how they interract, especially because the main difference between the different DLSS quality levels is just how much they scale...
Also, they seem to have tried to address the negative LOD Bias complaints with upscaling.
...but they haven't done it well. The settings they have chosen seem to introduce a lot of unintended sparkling light effects. They need to optimize that better.
I mean, this isn't rocket science. The Nvidia implementation PDF tells you exactly what to do, what lod bias range to use for what resolution and scale factor, and what to do if you see sparkling effects...
So yeah, they really phoned in this stuff.
But on the positive side, this update MASSIVELY improved my CPU performance. It gets much better framerates in cities than it used to. In fact, performance overall is much improved.