Microsoft Could Be Planning to Use SSDs to Improve Real-Time Ray Tracing Performance via Its DXR API

Peter_Brosdahl

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Microsoft could be getting ready to roll out a new DXR update which would leverage NVMe drives to reduce VRAM usage for ray tracing in games. While Microsoft was busy announcing its DirectSR API back in February it quietly published a paper titled "Systems and methods for ray tracing acceleration structure level of detail processing," which involves alternative methods of managing data pool storage. Microsoft begins its description by focusing on the need for new methods of storing the different types of data needed for ray tracing.

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