3DMark Gains Mesh Shader Feature Test

Peter_Brosdahl

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3DMark has incorporated a new mesh shader test as a part of its DirectX 12 Ultimate tests. The tool can assist in game development by showing how mesh shading can boost framerates versus traditional geometry culling. As new features like ray tracing become more widely adopted and compute programming increases, developers are sure to want new techniques to recoup lost frames for visual quality.



Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control.In 3D graphics, a mesh is the set of vertices, edges, and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be...

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