2000 was a long time ago, I don't think the current issues go back that far. The gaming industry was pretty good until the mid 2010s, that's when development cycles ran away from 1-3 years to 5-8, which is not sustainable.
Actually, many of the issues present back in those days are present now. Issues of tight deadlines, low pay, contract oriented work and a lot of the stuff modern game developers bitch about were all problems back then. I live in the Dallas area and back in the late 1990's and early 2000's, this was one of the best places to be for anyone working in that industry.
I actually knew people in the industry back in those days. No one I knew is in the game industry anymore for a variety of reasons. From everything we've seen in the media concerning layoffs and the game industry as a whole, it sounds like things are worse than ever. Another problem that developers faced back in those days was outsourcing to other countries for development. A lot of the work that was done in Dallas is now done in Canada.
Plus the added issue of nefarious actors infiltrating the industry, who let's just say don't exactly have the customer's interests in focus.
I know precisely what you mean and I agree completely.
Agreed, an indie title will never give the same quality experience as AAA games. I especially dislike this new wave of 8-bit looking games. Nothing screams low effort any more than that.
Well said and again, I couldn't agree more. There is a difference between low budget and low effort, though the two are often present within the same titles. RoboCop: Rogue City is low budget. It is not however, low effort. It was a great game with a strong narrative. Though there are some things about the game that would have been improved by having a larger budget, it still managed decent visuals and leveraged their talent to the best of their ability.
The 8-bit crap can be cranked out in a couple of weeks. There are plenty of stories in various Atari documentaries about the games of that era being produced in no time at all. They are low effort by the standards of today.
Voice actors always complained about how strenous and monotonous their job is, AI can already take over the worst part, background NPC lines. They should be happy to only focus on the meaningful dialogue.
I see AI as an opportunity to eventually make NPC interactions more organic and situation aware. And I don't think voice actors will ever be completely replaced by them. At the least they'll still record voice samples for the AI to learn. But I think the crucial plot critical lines will still be recorded in studios and not voiced by AI.
The better AI voice stuff out there could replace the vast majority of voice actors today. The only place I don't feel it can do this is with more emotionally charged scenes. I think we'll need real voice actors for that, but the pool of work will start shrinking. It already has been and that's what Adam Jensen's voice actor was talking about in one interview. Eventually, I think the technology will reach a point where even the emotional stuff can be done by AI. Again, how long that will take is anyone's guess. Could be a decade, could be three or four decades. I really don't know.