I mean, these are different strategies.
Everyone knows you cant add detail that isn't there to an image. It gets back to the old "enhance" trope always used in spy/police shows and movies.
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FSR and DLSS use two different methods.
AMDs FSR is the simplest. It uses various combinations of upscaling algorithms and sharpening filters to try to minimize the quality loss (but there will always be quality loss).
Nvidia's method is more sophisticated. It tries to fill in geometry using AI based pattern matching. This will result in more native resolution type of sharpness, but will result in other types of errors, when it misinterprets the geometry that is needed, because after all it is dealing with incomplete information.
There is no free lunch. You can't make something out of nothing. Upscaling algporithms will always have quality loss, and you can never eliminate AI geometry matching from occasionally guessing wrong/ With the game specific "training" required to make DLSS work, you can minimize it, but it will still always be there.