Brian_B
FPS Enthusiast
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- May 28, 2019
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That's defintely where Microsoft wants you to go - wasn't there a feature or API on the Xbox One where it could use Azure to remotely render/compute stuff in games?The problem is Ray Tracing now. It's never going to be fast enough, especially when a game is fully ray traced or path traced, to work without some sort of method like upscaling to improve performance. The cart is running ahead of the horse on this particular feature.
I had a nasty thought, imagine not even rendering locally anymore, just streaming from a cloud AI your rendered game. Maybe the future isn't even local rendering AT ALL. Now that's a scary thought.
Xbox One & Azure cloud computing: A match made in heaven
One aspect of the new Xbox One really gets me fired up: Game developers should now be able to use Microsoft Azure's cloud computing platform to make games more powerful than ever.
venturebeat.com