Aspyr Media Could Be the Studio Behind Star Wars: Knights of the Old Republic 3

Tsing

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Aspyr Media, the developer behind the mobile ports of Knights of the Old Republic and its sequel, The Sith Lords, may be the secretive studio that’s in charge of the third rumored installment of the fan-favorite Star Wars RPG franchise. The theory stems from Russian site DTF, which discovered that Aspyr is looking to hire new employees for a AAA RPG built on Epic Games’ Unreal Engine 4. Aspyr has also hired a handful of BioWare veterans, many of whom have worked on EA’s massively multiplayer online role-playing spin-off, The Old Republic.



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I feel like the only thing I know Aspyr from are Mac/Linux ports of Windows titles.

I didn't realize they made their own games...
 
Yea that is a big investment for a port. Where are they based? Ok Austin Texas so they have direct access to that old Bioware talent pool. This could be good. Star wars needs an unknown taking the reigns. Its always been best when that happens.
 
“They include Courtney Woods, a former writer and lead community coordinator on Star Wars: The Old Republic; Daniel Hayden, who worked as both senior designer and cinematic designer on multiple projects, including the Star Wars franchise; and Andrew Lauretta, who worked as Bioware’s animation & tech art lead on Star Wars: The Old Republic; among several other members of Aspyr’s 150-person team,” GamesRadar+ noted in its coverage.

So they have an animator; a guy who started as an
"event videographer" at Bioware, then worked on cutscenes, then was "senior designer" during the development of the flops called Andromeda and Anthem; and a "writer" who went from being a forum moderator to doing a dungeon crawl DLC for Dragon Age: Inquisition, and also worked on the debacle called Andromeda.

If these are their best examples of "talent" from Bioware, my expectations are very low.
 
If these are their best examples of "talent" from Bioware, my expectations are very low.
What, you think everyone starts as a CEO? I'd sooner trust someone who starts at the bottom than those who get in high due to cronyism.
 
What, you think everyone starts as a CEO? I'd sooner trust someone who starts at the bottom than those who get in high due to cronyism.
I'd sooner trust someone who played a large role in creating a good game, not the ones who got promoted as the smart people left and then worked on the games that are going to be what killed Bioware.
 
I'd sooner trust someone who played a large role in creating a good game, not the ones who got promoted as the smart people left and then worked on the games that are going to be what killed Bioware.

What killed bioware was EA. It has little to do with people that got promoted as more tenured people took positions elsewhere. You're idea that Broward died on its own is misplaced. The people had to meet deadlines thst were bad. Had crap morale and thee worst leadership from the top down as EA milked Bioware for IP.
 
So they have an animator; a guy who started as an
"event videographer" at Bioware, then worked on cutscenes, then was "senior designer" during the development of the flops called Andromeda and Anthem; and a "writer" who went from being a forum moderator to doing a dungeon crawl DLC for Dragon Age: Inquisition, and also worked on the debacle called Andromeda.

If these are their best examples of "talent" from Bioware, my expectations are very low.

Andromeda isn't as bad as people make it out to be. The game's chief problem is that it was released too early because of EA's insistence on getting it out the door after being in development for over five years and suffering one major delay already. However, most of the time the studio ****ed around because it had no leadership. Casey Hudson and several other higher ups left BioWare early in Mass Effect Andromeda's development.

Actually, you can trace all of BioWare's problems back to either leadership (or lack thereof) or EA's usual rush to get things out the door. From what I had read, I believe some of the talent pool came from Star Wars: The Old Republic more than anywhere else.
 
I have to admit I went into Andromeda with some pretty low expectations after the way so many people ranted against it. My only real complaint was that I needed a 2080 Ti to play it at 4K because even though 2x 1080's in SLI had the clock/performance speeds I was having some VRAM limit issues and memory leaks. Once I got into it, it was a lot of fun. A fairly huge game to play. I think I put around 40+ hours into it. Actually thinking of doing another play through sometime soon just to experience it in 32:9 with the 3090.
 
I have to admit I went into Andromeda with some pretty low expectations after the way so many people ranted against it. My only real complaint was that I needed a 2080 Ti to play it at 4K because even though 2x 1080's in SLI had the clock/performance speeds I was having some VRAM limit issues and memory leaks. Once I got into it, it was a lot of fun. A fairly huge game to play. I think I put around 40+ hours into it. Actually thinking of doing another play through sometime soon just to experience it in 32:9 with the 3090.

I have often found the old adage that "the key to happiness is having low expectations" to be very true.

If you go in expecting something to suck, you are pleasantly surprised when it sucks less than you expected.

If you go in with unrealistically hyped up expectations that nothing can ever live up to, then you are going to be disappointed.
 
Haha this is how I felt when I played DNF at launch.
I expected DNF to suck, just not as much as it actually did.
Andromeda I didn't expect to suck, and it really did not. People were talking out their assess as they often do nowadays.
I expected Anthem to suck, and it did, albeit not as badly as I expected it, but enough to press skip after the alpha demo.
 
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